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7.0

Star Fleet Marines: Module II – Last Stand

Amarillo Design Bureau, Inc.
2013
Star Fleet Marines: Module II – Last Stand
0
BGG Overall Ranking
2 players
Best: 2
3.0 / 5
Complexity
120 min
Playing Time

About Star Fleet Marines: Module II – Last Stand

The next STAR FLEET MARINES module is LAST STAND, portraying desperate battles by isolated units on faraway planets, fighting without hope that rescue can arrive in time. New scenarios includ...Read More

Reviews

9
pipboy101

Best Star Trek Ground combat game out there.

3
pzmcgwire

Over-priced for what you get. 2 sheets of identical 80's style counters with simplistic artwork, a card stock map, three b&w cardstock charts, and rulebook in two column type. Very few new rules and units are added to the 1st module: Assault. I can count the new rules on one hand: Ground Weapon Vehicles (essentially mobile artillery), external passengers, two person outposts, and a simplistic ground base diagram.

Units are generic for each side and there is little to differentiate one side from another. Tactics are the same as the units are the same.

Counters are missing unique identifiers which with the amount of hand-written book-keeping is a big miss. SFB had unique identifiers for their counters.

The biggest issue is that there are very few specific rules to tie this to Star Fleet Battles. How do you resolve damage against PFs? What is a ground control center at the scale of this game?

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