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About Cry Havoc: Aftermath
Game description from the publisher: Cry Havoc: Aftermath expands Cry Havoc with new skills and structures to add even more re-playability to the game. Each faction receives five new skills a...Read More
Reviews
Solid expansion.
More stuff expansion (variety, replayability) by adding a double-sided leader board for each faction with unique faction ability, new skill cards, new terrain cards, new buildings (player now choose at set-up which buildings will be used in the game), universal buildings that can be used by any faction. All of these additions "open up" each faction which makes different strategies/playstyles more viable.
Except for more stuff, there is only one changed ruled how the end of the game is triggered by having a fixed number of 5 rounds.
Overall good expansion. One or two new factions would have been great.
While the additional buildings and powers are nice, it does add just that much more rules overhead . Hard to balance the brain power needed compared to the asymmetrical twists the expansion gives
Makes the core game feel like a complete game. As copied from Cry Havoc core game: Think of this as a card game, which has been given a map and miniatures. It's quick and dirty dudes on a map, fighting in a fishbowl, controlled by pseudo card playing mechanics (e.g. using a building is like playing a card, and even the conflict has a tit-for-tat card playing feel to it).
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