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6.6

Chasing Eden (fan expansion for T.I.M.E Stories)

Expansion for: T.I.M.E Stories
(Web published)
2016
Chasing Eden (fan expansion for T.I.M.E Stories)
0
BGG Overall Ranking
1-4 players
Best: 4
2.5 / 5
Complexity
90 min
Playing Time

About Chasing Eden (fan expansion for T.I.M.E Stories)

Chasing Eden is a custom scenario for the Time Stories boardgame. "Times were very different before The Great Peace and the founding of The Time Agency. A powerful government hierarchy w...Read More

Reviews

3
INeverGame

The presentation is very well done. That's the only good news.

This scenario felt like the start of the old "Galactic Hitchikers" video game where you had to capture the Babble Fish. Did you happen to chose the wrong receptacle's? You lose. Did you happen to tank a roll (and re-roll)? You lose. Make a 50/50 guess. Either answer could be right/wrong depending on the writing. You lose.

6
Soul Proprietor

Chasing Eden has a great look, a nice, atmospheric setting, good puzzles, and a pretty cool story. Unfortunately it is held back by a couple of poor design decisions that can lead to the players getting stuck, with no way to finish the run, but without a mission failure card either. With just a few small changes, I would have given this scenario a much higher rating.

6
maumastoks

It's ok. Nothing too fancy, kind of linear but the artwork is really fine for a fanmade expansion.

7
musicalanarchy

Warning: Comment may contain light spoilers.

Solid fan expansion, very enjoyable. The characters are varied and interesting, though it does seem like if you happen to be lucky and choose "correctly" there's no reason to switch things around. Puzzle solving is light but good, and the "twist" toward the end is decent. Well worth a playthrough, and doesn't take too long.

7
Shinigamix

A good and fun Fan-made expansion for TIME Stories. There are some minor issues but in the complex the game run smooth and fine. First issue is the text on the market cards...they say "take items 18-23" they mean take 18,19,20,21,22,23...it will be better to write "take items from 18 to 23".

Another choice that we (me and my group) don't like, is to let some choices to be too much impacting on the end of the game (it's not a good idea to let the choice of the receptacle be foundamental without leave the players with some sort of clue at least during the first run).

The graphic is really good but the quality is poor...it's a shame for such a good work. Total time (playing relaxed): 3h number of players: 4 In the complex it's promoted with a good 7. Nice job and thanks.

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