Warrior: Miniature Wargame Rules for Ancient and Medieval Warfare 3000BC to 1485AD
About Warrior: Miniature Wargame Rules for Ancient and Medieval Warfare 3000BC to 1485AD
From the Introduction: "Warrior is a set of miniatures rules for ancient and medieval warfare, 3000 BC to 1485 AD published by Four Horseman Enterprises... Warrior will be accompanied by the pub...Read More
Warrior: Miniature Wargame Rules for Ancient and Medieval Warfare 3000BC to 1485AD Expansions
Similar Games to Warrior: Miniature Wargame Rules for Ancient and Medieval Warfare 3000BC to 1485AD
Reviews
much easier to read and understand that WRG 7th!
excellant rewrite of wrg rules.extremely detailed and only for the hard core.
Fantastic set of rules from these HMGS guys. The real boon is that minis based for DBA will translate direct to these rules! Not for the casual gamer, these are extremely realistic and thus complex rules.
This is another one that I wanted to like, tried (for many years!) to like, but don't like. For every rule there are a half-dozen (or more) exceptions, each of which has you use a different rule. Turning a 3-hour game into a six-hour ordeal due to the never-ending need to look up rules (and the exceptions to the rules, and the exceptions to the exceptions. and the special rules for the exceptions to the exceptions... ) is not fun. Then consider that you need to know the phase of the moon and the state of the tide nearest to you in order to know which rules and which exceptions to those rules to apply (this is only a slight exaggeration)...
I'd conservatively say that I averaged 15-20 games of Warrior a year for about 4.5 years. It finally dawned on my friends and I that the only way we'd ever learn the rules well enough to spend more time playing than flipping through the rule book was if we played it a minimum of twice a week for at least 2 years and didn't play any other games during that time. That's when I put it away. I've still got it and all of the Army Lists somewhere but doubt very much that I'll ever look at them, let alone try to play it again.
Don't get me wrong - I have no problem with complex, complicated rules. I got my start with Battleline's game Dauntless when I was 13 and it wasn't (and still isn't) a problem. But this was too much - Barkerese taken to the nth degree.
A significant upgrade on WRG 7th Edition Ancient Land rules and, in conjunction with the excellent Army Lists provides a well thought out set of rules with a lot of depth to allow players to get close to re-fighting actual battles. Detailed but not that complex.
I have the "White" WARRIOR (2002, FHE) and the recently released "Black" WARRIOR (2006, FHE). This miniatures rules for wargaming in the 3000BC - 1485AD is NOT for the casual gamer. It is a very complex set of rules that has evolved from the Wargames Research Group series of wargame rules covering the same period of history.