Raccoon Tycoon
About Raccoon Tycoon
Astoria is a land bustling with productivity and growth! New towns, factories, and railroads are springing up across the land. A few savvy business tycoons (you and your opponents) are determined to m...Read More
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Reviews
Rating based on one play, which took 2 hours for 4 players, not 45-60 mins. Really liked the stock market element. The auctions and buildings seemed potentially unbalanced. Happy to try again.
展会上拿的demo,美工很棒,游戏其实很简单,还不错
New Town Promos Jack Rabbit Promos
Enjoyable game, but overstays its welcome for something so light. Love the artwork, who knew industrialists could be so adorable.
First impression: surprised by the high rating. Played at 2p. The infamous auction house didn't come out, but buying a 30-coin VP-for-buildings building lost the other player the game. I took advantage, snagged several railroads before she could get her finances back up enough to stop me, and she could never catch up. I can see where she might have made better moves, but honestly, most of the buildings other than the cheap +1 resource buildings don't seem worth it. She liked it better than I did and wants to give it another try, but was also frustrated. I also found it a tad dry. Love the production quality though and the art is breathtaking. Might be a better game at a different player count or where all players are lighter gamers & unlikely to take advantage of an opportunity to get far ahead.
A beautiful game with many nice touches that fails to hold together as a whole. It wants to be light and easy, but it goes on far too long. It wants to give you the freedom to explore different tactics, but most of those tactics don't seem to accomplish much.
If any game needed more playtesting, it is this one. The designer should not have needed to change the win conditions after release based on player feedback...the problems with the "town rush" should have been obvious during playtesting. And the fix has resulted in a game that drags during the second half.
I really want to love this game, because the ELEMENTS of the game are wonderful. But they don't mesh. In trying to keep the rules simple, the game lacks structure and cannot cope with exploits or different play styles.
It's fun to play in a breezy way, and it's one of the most beautiful games I own. But as soon as an experienced and cutthroat gamer joins the table, the game stops working for everybody. That should have been fixed long before it hit Kickstarter.
MDG Sleeves
Flawed Design but fun
The game is really broken, especially the buildings. The whole deck needs to be replaced with a new one.
I really like the production system and market driven by the cards. I also like the buildings and selling of the resources. However the auction for cards felt pretty tacked on and the town cards were so easy to get. Granted I played this all at two player so it's probably better at higher player counts like most auction games. Your end up bidding for set collection points. I wish the auctions were for buildings or something that benefits your game play. In homesteaders for example you bid in worker placement locations which really change up the game play which is so much more interesting and investing then points. This feels like might a family weight intro to economics and resource management. With that in mind it's probably an excellent game as a teaching tool. However it's a miss for us as there weren't too many moments we felt invested or left with any meaningful decisions outside of a few moments of trying to time things to min max points.