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8.8

Trickerion: Collector's Edition

Corax Games
2019
Trickerion: Collector's Edition
0
BGG Overall Ranking
1-4 players
Best: 3
4.5 / 5
Complexity
60-180 min
Playing Time

About Trickerion: Collector's Edition

Trickerion - Legends of Illusion is a thematic, medium-heavy Euro-style game of rival stage illusionists. In this game, you are a Victorian-era magician, with a team of apprentices and specialists you...Read More

Trickerion: Collector's Edition Expansions

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Reviews

6.5
actiondan87

Mindclash's first game, and it shows. Despite being a fairly straightforward programmed worker placement game, Trickerion holds one of the highest average complexity ratings on BGG. I blame the overall presentation, which is so bad that it actively hinders my comprehension while playing. The color scheme, although appropriate to the steampunk setting, is so dull that it borders on oppressive (contrast this with the vibrant colors in Mindclash's later games). The main board, in an apparent effort to showcase the theme, resembles a bustling Victorian city, but in so doing, is far bigger and noisier than it needs to be. The iconography is unintuitive and printed annoyingly small, which is baffling considering all the unused space on the board. The performance phase is one of the most brain-boggling procedures I've ever encountered in a game.

9.2
AdalynIris

Every piece in this game is very carefully designed, from the tray to the tokens and the board. The theme is so well integrated in the game, that even if the mechanisms are action selection/worker placement, as so many games, it feels different and original. I like the solo, although it is too difficult when playing without the Academy (it is less frustrating with the Academy).

8
Addiction2k

Really like this based on one play but I haven’t snapped it because its not easy to teach and it wouldn’t be easy to table.

7.5
ajie426

超主观点评(4人局): 1、玩的是典藏版,美术非常贴合主题,配件和收纳都很好,还有很多有趣的魔术可以表演,比如“鲨箱脱险”、“预知未来”、“瞬间移动”等,代入感拉满了! 2、行动编程+工人放置,每个工人的作用还不太一样,把工人派遣完进行魔术表演,互动性强(主要是在抢工放位方面)。 3、他们居然和我说表演魔术要消耗道具,我说我这么牛逼的魔术师还要周周去讨饭?不科学吧?然后一看规则,果然道具不会消耗? 4、玩了差不多6个小时,细节太多了,到快结束了还有人在翻规则书。 5、带了暗巷和学院一起玩的,好的方面是大家的能力更多样化,常有强力buff出现,爽感更足;不好的方面是,学徒能力和特殊派遣卡的平衡性都有待调整。一个重策整成了神抽就没意思了。虽然250多分赢了,但是还是觉得累(分差蛮大,有人没到200分)。感觉打8分还差点意思,7.5分吧。 小心得: 1、每轮去暗巷拿两张卡,不亏。 2、早学高级魔术(经验不够金钱来凑),不亏。

2019年12月16日初玩感受(4人局):自己看的规则,看完之后思路还是非常清晰的,第一次玩就加入了力量扩展,由于参与的小伙伴晚上有事,开到第三轮的时候被掀桌了。总体而言是个很好的游戏,核心机制简单、主体明确、美工很棒,就是文字量大了点,一次性要看多张特殊派遣卡,没有英文基础的小伙伴玩得很吃力。 当时打了9分,估计是时间比较短,还没感受到卡牌的不平衡,也没觉得那么累。

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