No End in Sight: Cold war and contemporary platoon level campaigns
About No End in Sight: Cold war and contemporary platoon level campaigns
The M113 is burning behind you, the Reds are coming on strong. the platoon is in bad shape and mortar support is nowhere to be seen. As platoon commander, you have to rely on your squad leaders to...Read More
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Reviews
Another excellent game from Ivan Sorenson. This had only a couple of spinoffs and is not as ubiquitous as the "FiveCore" system; however, it is a simple, unique, and realistic game of modern infantry combat. Leaders roll for activation points, minus current stress. Activations are used for soldiers (or close groups) to move, fire, etc. Any open ground seen by an enemy is only crossable by a dash - and if you miss, you'll be pinned (or maybe hit). Vehicle rules are what the vehicles in Firepower should have been. Plus, there is a lot of ideas for campaign games. Nothing to knock other than there's not a chart section at the end of the book, but it's a minor quibble.
A very recommended game!!!
Innovative turn system makes you think hard about how to move your units. I really enjoy the lower death rates for casualties but the costs of suppression.