Raccoon Tycoon: Deluxe Edition
About Raccoon Tycoon: Deluxe Edition
The deluxe edition is a compilation containing Raccoon Tycoon (English premium edition) and Raccoon Tycoon: The Fat Cat Expansion. It has been available during the Lizard Wizard Kickstarter c...Read More
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Reviews
Fast commodity speculation game by the designer of Empires: Age of Discovery where players produce, sell, and build to create an engine and score victory points based on sets and building tiles. Each player has 3 cards. On your turn, you play a card, change the market and collect resources. Than you draw a new card.
[b]What makes it special?[/b]
- Unusual, Victorian, anthropomorphic theme and artwork
- Economic commodity speculation gateway / family game that is simple and still strategic
[b]I like:[/b]
- Artwork on the cards.
- Clear icons.
- Components (laminated paper money, custom wooden resources).
- Timing is a big part of the game: selling, buying commodities, cards (initiate bidding), or tiles.
- Simple mechanics but they still offer different strategies. Each game feels different.
- Dual-used cards let you gain resources but also manipulate the shared market
- Expansion adds more variety and scoring opportunities (and six player option).
- Dual-used cards let you gain resources but also manipulate the shared market
- Set collection railroads cards and town cards to score victory points
- Buying towns, railroads, and buildings (first come, first serve)
- Bidding for railroads is triggered by the players (timing)
- Engine building buy building tiles
- Expansion adds more variety and scoring opportunities. There also some tweaks to the building tiles and a six player option.
- Simple, streamlined core game
- Easy to teach: family / gateway game (but still with some depth)
[b]Neutrals:[/b]
Unusal setting (Victorian animals) but could easily be replaced with something else.
Player interaction: Bidding for railroads. Manipulating the shared commodity market. Buying towns, railroads, and buildings (first come, first serve)
Luck of the draw: Drawing new cards. There are only two public railroad cards and one public town card per time (some players may get lucky when drawing a new card).
Interesting river variant for buildings tiles (the newer a tile, get more expansive) which mitigates luck of the draw
Plastic paper money (durable)
Expansion adds component improvements, balancing tweaks, and more strategies
Game length could be a bit shorter. (English) auction mechanism takes some time (variants have been suggested in the forums)
https://boardgamegeek.com/thread/2160914/article/32744545#32744545
[b]I do not like:[/b]
- Giant box due to oversized player tableaus (not necessary in my opinion). Requires a lot of space.
- Artwork on the building tiles (why is there such a big difference to the artwork on the cards?)
- Insert is not sleeve-friendly.
- Better with higher player counts (3-5)
[b]See also:[/b]
- Lizard Wizard (successor, fantasy, more complex gateway game with mini games)
- Clans of Caledonia: more complex, common resouce market
:thumbsdown: [BGCOLOR=#FFFF33]Win condition:[/BGCOLOR]: [b]Points[/b]
Contains: The Fat Cat expansion (which includes the Jack Rabbit Railroad and New Town promo cards mini-expansions - as well as the Emily's railroad kiddie card deck which is stored in my expansion tote because they don't fit in the Big Box)
[b]Expansion: Racoon Tycoon: DeepThought PossumBot for solo play[/b]
6 - Ok, will play if in the mood. 7 - Good - usually willing to play.
After 1 play: not as fun as I'd hoped. I'm finding I really prefer games where you win or lose, versus counting points at the end. I also prefer cooperative. After the 4th play, it was sort of fun. The end was too long in coming and I was wanting it to be over.
Keep
includes Fat Cat Expansion