boardgamegeek logo
8.6

Last Battles of Napoleon

(Web published)
2004
Last Battles of Napoleon
0
BGG Overall Ranking
1-2 players
Best: 2
3.3 / 5
Complexity
60 min
Playing Time

About Last Battles of Napoleon

Napoleon's Later Campaigns is a retrofit rules system designed to increase the historical accuracy of the wargames in the related "Napoleon's Last Battles" (NLB) / "Napoleon at Leipzig&...Read More

Reviews

10
521tiger

FIRST, I always heard about it and was willing to try how it feels... so I started to test these new refit-rules...

THEN I was delighted by the way, Napoleonic field tactics had been implemented into the flow of actions!

Markus Stumptner did a great und superb job to take the excellent NLB-system to new spirits...

6
ccjnwl

Marcus Stumptner rules for KZ series #WG

7
Chief_Chemist

Now I have Napoleons last Gamble. I won't go back to this.

10
Clay Blaisedell

Great system that makes KEvin Zucker’s wonderful games more user friendly.

9
ericblick

An amazing achievement. Allows using the excellent research and production values of OSG games to play games with narratives much better aligned with historical accounts of Napoleonic battles, at a surprisingly low cost in complexity.

10
gdaudin
8
gittes

Played [gameid=12505] using these rules. It is a mark up in complexity but worth it. The rules are not too complex for the experienced wargamer and increase the realism tenfold while making gameplay more tense. Use them if you can, but keep in mind that this changes the games entirely and they are no longer simple or novice friendly.

10
Hedgehog1

I find Markus' variant rules to be excellent in every way. The attrition aspect of Napoleonic battle is well captured by the combat rules. Using these rules, formations suffer loss and are steadily exhausted, even in victory, and reserves are essential for a final, decisive strike. The orders system is well worth the effort it takes to use it. The orders system requires you to describe what you want a formation to accomplish, and you are thereby pulled that much closer to an understanding of how these soldiers & generals fought and won (or lost) their battles. The order types are comprehensive without being burdensome, and present the player with a challenge: do you have the foresight and mental flexibility to craft and sustain a winning plan that uses the tools of the time period, i.e. formations & orders?