Point City
About Point City
From the team that brought you the smash hit Point Salad, Point City is a card-drafting, engine-building game with more than 150 unique building cards, giving you the opportunity to create a completel...Read More
Point City Expansions
Similar Games to Point City
Reviews
3 games in (sadly all 2p):
This eliminates any desire I have to play Point Salad. I have more to ponder each turn, and I can more easily see an arc to the game in what I need to focus on vs the commit/find out of Salad.
The shuffle at the beginning can be brutal. We've tried equalizing the resources that get removed (to give a consistent engine option) and just shuffling and while it annoys me some, the random shuffle is probably better just for the risk management novelty. One thing I did notice when we knew there would be a consistent engine option is that I started really aggressively flipping a card when possible to prevent something else from being picked up as a resource that my opponent needed. Thats probably leaning towards optimal play in general in a zero-sum setting, but it really stands out then.
It's a small box, it's an easy game to learn, a general euro game is fine. Nothing really lights me on fire, but it's enjoyable.
Moderate 6. My spouse has played at 3 and enjoyed it as well, but didn't have anything really to add. I'm curious how the downtime is there compared to the cards removed.
1 play / 2 players
LIKE: I like how the resource market shrinks and almost all that is left are buildings. I like buying buildings.
DISLIKE: Cannot strategize between turns much, because the cards change often. Not much to the game, and too similar to other games. I also felt the rules were too vague in areas such as how the draw deck was constructed (resources face up or down? level 3 buildings on top or bottom?) and there was no rule clarification for whether the scoring tokens could use the same card or not for scoring.
OVERALL: Meh. I think Point Salad may be better. I also think Splendor and Little Factory are better than this.
I expected a better Splendor or a better Point Salad. In practice it's much less smooth than splendor and the buildings don't have the unique effects that Point Salad cards had. I think it might have been a better game if the buildings had scoring effects on them, to make them more unique and to avoid the tier system. I can imagine that would have its own issues, but there's still just a little too much friction for the amount of randomness.
Also the icons for the resources needed are way too small on the cards, which just makes AP worse.
A better, more fun, version of point salad, although not as simple.
Ok time filler, point salad better. Has an interesting card flip mechanic and permanent resources, but monitoring and ensuring right replacement cards go out is a bit of nightmare. Better at 2/3 players.
Kickstarter
得分沙拉的续作,延续了前作卡牌双面可用的设计思路,但是玩法已经完全不一样了。 卡牌的美术很可爱,像是为小朋友设计的。 建成的建筑可以提供一种永久资源,有一种种田慢慢壮大的爽感。这个玩法和璀璨宝石一样,喜欢璀璨宝石的可以体验体验。其实我不知道提供永久资源这种玩法是不是璀璨宝石首创的,但肯定是因为璀璨宝石而广为桌友所知的。 得分城市和璀璨宝石还是有一些区别,而且我觉得这些不一样的地方还挺有意思的。一是如果资源够,可以在一个回合里建两个建筑,种田爽感翻倍;二是他的摸牌方式更有思考点,要么从牌库顶直接摸两个资源,要么从卡牌展示区拿取正交相邻的两张牌(如果拿的是建筑牌,必须确保其能立刻完成,否则不能选择建筑牌)。而且每次摸两张牌,让游戏的节奏更快,还是不错的。