About Jump Drive: Terminal Velocity
As empires rapidly expand, the race for the galaxy continues! Jump Drive: Terminal Velocity is an expansion to Jump Drive. It adds new game cards, optional start worlds and goals, material fo...Read More
Reviews
Nice addition to the game!
An excellent expansion! The start worlds and goals are implemented well. I particularly enjoy how the start worlds are very small bumps - they are not game-defining or powerful. And that's good. The print version of the solo game is welcome, especially since it integrates with the goals. Overall, yes!
[size=16]❦ [/size] [b]Solo Mode[/b] // Included in [thing=375115][/thing] [size=16]❦ [/size] [b]Required Play Space[/b] // 24" x 18" [size=16]❦ [/size] [b]Setup Time[/b] // Almost None [size=16]❦ [/size] [b]Play Time[/b] // 10 Minutes
✅ Gameplay is extremely quick with meaningful decisions that don’t take too long to make, and an easy sequence. ✅ Almost all of the iconography is intuitive after a couple of plays, making rulebook referencing quite rare. ✅ The artwork might be mostly recycled from this game universe, yet it’s still pretty awesome and thematic. ✅ Victory points usually ramp up at a certain point and it’s very exciting to start seeing early planning pay off. ✅ There is a ton of variety in the cards with all sorts of strategies and awesome combinations to discover. ✅ Solo campaigns create a very interesting challenge of chaining together victories and planning out how to win.
❌ A lot of gameplay can come down to getting the right cards at the right time, which is entirely random. ❌ Tracking victory points earned each round with the included tokens can be cumbersome and tedious at times. ❌ Although the iconography is pretty clear, some special abilities are easy to forget about based on their placement. ❌ It can sometimes be very hard to put together a clear strategy from the cards, even when drawing a lot each round.
[url=https://gamewardbound.com/tag/jump-drive/?utm_source=boardgamegeek&utm_medium=comment]Read the Session Reports and Review at Gameward Bound »[/url]
Increases the decision space for competitive players. More cards dilute the race to SETI or Fed; start worlds help to offer more nuanced openings than income > VPs, reducing odds of unplayable hands. As game is already MPS, solo game is fun but very easy for veterans. Prefer this to RFTG in real life as deck size, setup, etc. vs. impactful decisions at a good balance.
Such a great expansion. Fixes everything I don't like in the base game. Adds goals, start worlds, a robust solo mode, and dilutes the deck, so that certain cards aren't as overpowered as they used to be.
More Jump Drive is Good. I even like the solo game.
However, after ~30 games I am beginning to suspect that the new cards make the game slightly less strategic, because the variability means that you are less likely to have a good path and just have to go big income and wing it. Not sure if this is big enough to make me lower my rating.
Rating -- Suggest.