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7.4

Road to Independence: The American Revolution 1775-1783

Blue Panther
2023
Road to Independence: The American Revolution 1775-1783
0
BGG Overall Ranking
2 players
Best: 2
1.5 / 5
Complexity
60-90 min
Playing Time

About Road to Independence: The American Revolution 1775-1783

Road to Independence: The American Revolution, 1775-1783 is the first in a series of games simulating important conflicts in American history in a casual yet historically based manner. In this game, t...Read More

Road to Independence: The American Revolution 1775-1783 Expansions

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Reviews

6
chrisgledhill

Nice idea. Original battle system comparable to Table Battles. Clever Garrison mechanism punishes loser of any defended Location.

I bought this on the strength of The Conferedate Rebellion (White Dog). I look forward to seeing what S. Kling's next USCW title will be like.

Quibbles:

  • Map cramped in places, with some tracks / lines being difficult to spot in the North East,

  • Location cards are redundant (sorting and exchanging is tiresome). I suggest just using the symbols on the map.

  • Attack counters don't stand out (I suggest swapping out with arrows or coloured cubes)

6.4
Walt Mulder

Entry level dice chucker covering the AWI. Ten turns with up to three attacks per side per turn. VP win for the Brits, denial of those VP conditions for the Americans. Different dice for regulars, auxiliaries, natives, Spanish, and French. Isolated if not connected to another friendly location. Garrisons and variable Spanish and French entry to the war. East and West/Wilderness theaters present with most of the critical focus on the Eastern seaboard. Variable use of British naval assault of ports based on die roll every turn. Event cards for both sides drawn on your turn can affect decisions, but you're better off making use of an event advantage while you have it.

Overall, I like it. Short rules and fast-moving play with plenty of variability if you don’t mind buckets of dice. Very solo friendly. The higher cost is probably due to the 24 custom dice (16mm engraved not embossed). Paper map. But ultimately, strategy is limited, offered choices are pretty obvious, and your destiny is at the whim of the dice.

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