Endless Destinies: The Clockwork City
About Endless Destinies: The Clockwork City
Explore new lands, battle monsters, and uncover secrets in this imaginative reinvention of the choose-your-own-path adventure game - complete with an interactive gamebook and 52 combat cards. ...Read More
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Reviews
Enjoying playing this with my son. The mechanics are a little clunky and we are having to mod them a bit, but we are really having fun.
It's like the choose your own adventure novels I use to read as a kid but with combat that is more strategic than I would've gave credit for. It says there's deckbuilding, but it's just four extra cards by the end of the game. The story is neat and so is the world building and set pieces. Don't expect to be blown away but it was really enjoyable and 2 plays is good for me for now. There's some house ruling that you could try if you were to want to playthrough again. First would be no healing after a fight. It would make using the Inn actually useful. Second would be when you level up you normally choose one of three cards to add, but what I did was look at 5 and choose 2 but I would have to get rid of one of the starter cards. Finally, you can only bring in two items into a battle... That's lame as all get out. So I made it like this, one weapon, one armor, one magical other item and one potion. While the deck only has two uses of items being able to actually choose between the four things made the combat more dynamic. The game was a pretty easy without these rules and taking away the healing after battle made my decisions on whether I should take a hit or not more dire.
A solo game based on the typical game-book model, where the protagonist chooses the different paths to follow and the actions to take, these decisions being the ones that mark the future of the game. Said like this, it would remain as one of many others that for years have filled the shelves of thousands of fans. What differentiates this game from the others is the magnificent fighting system, which uses a simple card-based system, in which, although luck plays a role, tactical decisions are the real key to winning or losing a match. Like any other game based on interactions with a book, once finished, there is no replayability, but even so, fun is guaranteed, the game achieves that feeling of immersion that gives it a sublime appeal that will not disappoint anyone. If we add to the careful edition, the wonderful illustrations by Paula Zorite, we are faced with a highly recommended product at a very reasonable price.