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7.6

Spearmint Valley

Scott's Games (Mintbox Games)
2023
Spearmint Valley
0
BGG Overall Ranking
1-3 players
Best: 3+
2.0 / 5
Complexity
30-90 min
Playing Time

About Spearmint Valley

Spearmint Valley is a 1-3 player cooperative game about farming, friendship, and community. To win the game, players must complete a set of random goals in addition to forming friendships with reveale...Read More

Spearmint Valley Expansions

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Reviews

8.5
ggbgg2k

Really awesome, communicative co-op game, that beautifully delivers the feeling of the Stardew Valley video game!

9
Herrgeist

Love that this little game is solo and cooperative. Would love to see a game like this in another theme.

5
Kibald

Soloable

7
Reldresal

The core mechanics and gameplay loop are fun, there's a surprising amount of replayability, and I like the bucolic theme. But the tiny components -- especially the resource cards -- are really difficult to read and handle. IMO this feels like too much game for a mint tin.

I wish Spearmint Valley were released as a small-box game (like Tin Helm, GH: Buttons and Bugs, or Rome: Fate of an Empire), as the frustrating tactile experience discourages me from tabling this more often.

8
TheJayMan_

It takes the ideas from it's inspiration and condenses them down into a very simple game that doesn't waste any of its assets. My wife and I were incredibly surprised by the amount of game that it packs into such a small and simple delivery. We're taking a trip up north and this, plus our trusty Decktet, are going to be our board games of choice to keep us entertained on the 10 hour train ride.

7
yoyoboy170

Nice compact solo game. Game feels like a full game even though all components fits (may have have a hard time reading some of the components though). Plays like stardew valley (time restricted goals) with final girls gameplay (card-dice luck immigration).

Only negatives are the end goals and swing heavily (some games will really easy and some will be difficult) and dice luck immigration mechanic doesn’t make sense always (why would I ever discard 2 cards to reduce time 3 -> 2, when I can discard each individual card to gain 1 time each)

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