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6.0

Dédale

Subverti
2024
Dédale
15434
BGG Overall Ranking
1-4 players
Best: 1
1.0 / 5
Complexity
10-15 min
Playing Time

About Dédale

In this cooperative game, help the famous architect Daedalus to lock the Minotaur in an inextricable labyrinth. Daedalus offers 10 original challenges of progressive difficulty. You will have...Read More

Dédale Expansions

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Reviews

1
hazered

Pretty boring. Rotate cards endlessly, for a co-op puzzle.

3
hiimjosh

I was hoping the minotaur might move around, but this is really just a card laying puzzle game with an objective. Meh, a solo game basically. Feels a lot like Bandido.

4
garry_rice

Don't expect to be revisiting this one. Didn't find it to be much of a challenge nor particularly entertaining.

4
enavico
  • Just a simple puzzle game
5
N8TGR

Some challenging scenarios that are clearly well balanced as success often comes in the final turn (at least in the latter rounds). It's not exactly my type of coop and something about this beast not moving drives me nuts hence the lower score here, but i'm glad to have played through for a quick challenge.

5
Avid_Equinox

A basic puzzle game - nothing exciting about it gameplay wise

5.5
tiagoVIP

Designer: Romaric Galonnier, Jérémy Partinico Playing time: 10-15 Min Weight: 1.00 / 5 Publisher: Subverti Player count: 1-4 (best with: 1-2)

[b]COMPLEXITY: Very low COMPONENTS: Medium DOWNTIME: Low FUN: Medium INTERACTION: Medium PLAYING TIME: Low LUCK: Medium REPLAY VALUE: Medium SOLITAIRE: Very high THEMATIC: Low[/b]

[b]Comments:[/b] [thing=418954][/thing] is a family cooperative game about tile placement, layering and scenarios. The ideia is that players will use their cards to create the maze around the Minotaur, trying to fulfill the specific demands of the scenarios before the cards end in order to win. There are several scenarios, in increasing difficulty, but this really isn't a campaign - they are all singletons.

[thing=418954][/thing] is reminds me a lot of a mix of Bandido, Art Thief, and Legends of Hellas (this last one by how the missions go up in difficulty). Is surely worst than Bandido, which has more variety and strategy built in; but [thing=418954][/thing] is decent, around the same level as that of Art Thief. Choices are mostly tactical in nature, with some pattern building involved; and each scenario doesn't take long: around 5-20 minutes.

The most difficult demands more luck to be made, as the other in which the cards come matters; but in my first go, we made all the way to the 6th mission without failing, which does mean the game is quite fair, leaning to the easier side in its first half, and are a mixed bag of challenge in the later half. Variation, considering the random elements, is fine, but I'm sure many people, once they beat all the missions, will likely leave [thing=418954][/thing] aside - and since the scenarios aren't long, we are talking about an 2, 3 hours affair.

There isn't much actual theme present in the gameplay or mechanics, only a bit in the name of the missions and their demands, but nothing that will make you feel like you are locking up a mythical creature. Solo and 2p work well, but I felt lacking with 3 and 4p, as the control over what is happening takes a nose dive, and the quality (or lack there of) of those involved will have a huge impact in the end result.

Overall, [thing=418954][/thing] was surprisingly alright. As I wasn't enamoured with Art Thief, going to a game which have the same feel and similar mechanics, wasn't particularly exciting, but the demands of the scenarios are fair, and there is a good amount of decisions to be made, although most not too hard, which does make [thing=418954][/thing] proper for those more relaxed family nights cooperating with the family.

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