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6.3

Mystic Skull: The Game of Voodoo

Ideal
1964
Mystic Skull: The Game of Voodoo
0
BGG Overall Ranking
2-4 players
Best: 4+
1.0 / 5
Complexity
30 min
Playing Time

About Mystic Skull: The Game of Voodoo

Imagine yourself a 'witch doctor' who can cast a hex. Each witch doctor tries to fill his opponents' voodoo dolls with pins while trying to keep his own from being filled. By stirring the cau...Read More

Mystic Skull: The Game of Voodoo Expansions

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Reviews

6.5
ddemchuk

A cool game for kids and a curiosity for adults. Clever movement around the board has a metal disc move under the board's surface when the 'cauldron' is stirred; a magnet in the skull suspended over the board detects the metal disc and selects the voodoo segment under which the metal disc is hidden. Has a distinctive mid-'60s look and feel, and capitalizes on the supernatural themes popular at the time. Light and fun, but mostly of nostalgic interest.

8
Fluttershy31

This is by far one of the coolest covers of all time!! I got this game at at thrift market when I was in high school along with partridge family board game. Thus began my adult journey with boardgames. I just cant help but think that a game like this would NEVER be made now. Thats why I love collecting these older games, just for historical value. My particular version is pretty beat up, and some components are missing. This one, is ALWAYS a conversation starter when new people are over looking at my board game collection. "whoa, whats that??" weird weird game. Cant wait to play again!

10
Irondell

Yet another U.S. game which I will never be able to get. Bah!!

4
LabRat002a

The game just doesn't hold up. The magnetic skull being pulled to the spinner board and divining your turn is thematic. So is stirring the pot with the femur. But the theme pretty much ends there. The voodoo dolls are so brightly colored, and you can only stab them in the 37 torso holes. That's too many holes, and dumb that they aren't distributed better through the body. The spinner has spaces that tell you to stab 1-4 plastic needles into the voodoo doll of the player to your right, left, or choice depending on the space, or trade in one of your tokens that you are given at the start to stab more needles, or remove slightly less needles from your own voodoo doll. The game is not made better by having cheap card stock tokens. Nor is the game made better by getting the chance to remove needles. All the game is randomness with unnecessary mechanics thrown on top, and poor implementation. It's long, uninteresting, and player elimination. The voodoo dolls could have been so much better. So could the stirring of the cauldron. Maybe the game just didn't age well, but it was nearly impossible for us to move the magnet in the board with the stirring bone. We had better luck by pushing down on the cauldron and spinning that, but even that failed plenty. Had that worked, it still wouldn't be that fun. The game is better messing around with it as a toy rather than a game.

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