Dungeons & Dragons: Castle Ravenloft Board Game
About Dungeons & Dragons: Castle Ravenloft Board Game
Castle Ravenloft Boardgame by Bill Slavicsek, Mike Mearls and Peter Lee The master of Ravenloft is having guests for dinner – and you are invited! Evil lurks in the towers and dungeons o...Read More
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Reviews
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Rating based on 1 play. Fun version of an RPG.
A giant hit with my 8 year old. My husband and I have played with him on most of the logged games, and this has been a fantastic family experience. We even played a simplified version with the 5 year old once.
The problem: we're getting really good, and always win. Often without needing any healing surges at all. We don't mind always winning, since it's the adventure that we enjoy, but would love to be able to level up the characters and have new level 2 or 3 scenarios.
Again, this is tougher than LOD. Nice change up with the monsters. I definitely enjoy the whole series. Look forward to more plays.
Cooperative dungeon explorer with a great emphasis on the unknown and the random as the dungeon is revealed tile by tile as you play... 1st of the D&D Board Game...
-1 For weird mechanic that make a specific hero 'own' a specific monster. Can be confusing at time, when 2 or 3 monsters of the same type are in play at the same time... -1 Because some thing are not well explained, like which dungeon tiles are considered standard and which are considered specific to an Adventure... Hint: Read each Adventures and remove tiles with a specific name, these are Special Adventure tiles...
Lots of fun for a D&D-lite experience.
It's not the deepest, nor the most tactical game on the market, but for those with a limited amount of time for gaming who are looking to scratch that D&D itch, look no further than Castle Ravenloft.
Those looking for something a lot more epic, with sprawling campaigns and persistent RPG choices and experiences need not apply.
The hardcore will be disappointed.
But for the casual gamers our there, this should be a staple in your collection of dungeon crawlers.
First impression: No chance to play yet but it's hard to believe how much stuff is packed into the box. The box must be 6-7 inches in height and it needs that depth with all the cards, counters, puzzle boards, and plastic minis included. It's like a whole Christmas in a box!
Second impression: Well I played the first solo adventure and it was very intense (and fun!). Got at least one rule wrong which probably cost me the game. There are some vagaries in the rules that need to be addressed but not so many that a small FAQ couldn't resolve.
Final impression: Revised rulebook answers many of the vagaries plus a printed FAQ. Sold D&D adventure game.
A birthday gift from a friend. My best friend in fact! I really like this game a lot. There are some things I don't like about it as well, for instance I think they could have done better on the tile art, and the AI would be better if it could be replaced by a DM type figure (sort of like in Descent, but a neutral force to keep it in line with D&D). That being said, the game is fun and I have enjoyed painting the miniatures (which I never would have done if not for CR)