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7.4

Convoy: Deadly Waters – The Gibraltar Run 1941-1942

Clash of Arms Games
2010
Convoy: Deadly Waters – The Gibraltar Run 1941-1942
0
BGG Overall Ranking
2-4 players
Best: 2
2.5 / 5
Complexity
180 min
Playing Time

About Convoy: Deadly Waters – The Gibraltar Run 1941-1942

From the publisher web page Convoy: Deadly Waters - The Gibraltar Run 1941-1942 is an Operational-Tactical level Nautical wargame of the Battle of the Atlantic in WW2. Combining large-scale m...Read More

Convoy: Deadly Waters – The Gibraltar Run 1941-1942 Expansions

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Reviews

7
RockyMountainNavy

Actually two games:

Convoy is the quick-play rules heavily based on Command at Sea (WWII module of the Admiralty Trilogy).

Deadly Waters is a scenario package.

CONVOY takes the Admiralty Trilogy-Command at Sea sytem and "simplifies" it through an extensive use of tables that lay out most of the interactions (sighting, combat, etc) that are in CaS but often need to be figured on-the-fly. The greatest change from the CaS system is damage resolution; whereas CaS uses a Damage Points/Critical Hit system CONVOY uses a hit system that emphasizes the character/type of damage. Again, CONVOY has in effect "tablefied" the CaS system. The result is a faster playing system since most of the lookups are moves to exisiting Combat Cards or tables.

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