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8.1

Outlaws: Adventures in the Old West

(Web published)
2010
Outlaws: Adventures in the Old West
0
BGG Overall Ranking
2-6 players
Best: 6+,0
2.0 / 5
Complexity
60 min
Playing Time

About Outlaws: Adventures in the Old West

'The year is 1876. The small town of Deadrock is almost deserted; anyone with any sense had already left town. Only Sheriff Jim Murray and his deputies Samuel and Dale remain. Incarcerated in the town...Read More

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Reviews

9
Builder

Excellent game! Gunfights, blowing up safes, stealing money, killing bad guys, (and good guys), riding horses to get out of town and lots of detail, but not excessive. Well done!

8
chus1964

comprado 24 04 2011. de D.Murray.

9
crusher100

Really a great Gunfight game... I prefer this to any other Gunfight game!

8
DeadleeTedlee

Awesome game! Highly Recommend...solitaire friendly too!

8
Dragonaris

There are a lot of tokens, charts, maps and rules/scenarios to be printed, then glued on a cardboard and cut. The game play will compensate you for all the trouble you got into. The rules are straightforward and do not leave ambiguities but you do have to go back and forth in the rulesbook to find that specific action or movement. Anything you have seen in a western movie can occur in this boardgame: shootouts, brawls, hit the dirt, trying to reload your hand gun while taking cover, riding horses, robbing stores, grudge between gangs, bank heist, jail break and many more. This is a man to man shooting, one counter represents a person and for that you have a chart which shows if he is left/right handed, his skills, how much ammo he has in his rifle/handgun, how many actions can he take on his turn, if he has been wounded etc. The mapboard configuration has a stable, bank, store, the Sheriff’s office, an undertaker establishment and of course a saloon. Each character has 4 actions to spend each turn. Plenty of things to do: walk, run, reload, lean out of a window, open doors and several modes of shooting: simple, steady aim and best shot. Plenty of weapon types: handguns, rifles and shotguns, each with its own specifications. The mechanics of play take in consideration Line Of Sight, small objects, corners, windows, doors and even the reaction of townsfolk and horses in a shoot out. When a character is hit a random wound token is drawn and effects are applied according to the part of the body being hit. Standing or being prone does matter in such circumstances. During a brawl you can use your fists, your knife, your weapon or objects found around you, like chairs. The rules book includes rules for solitaire play and decoys. Need to ask for anything more?