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About Alhambra: The Vizier's Favor
Subtitled as the first extension for Alhambra, "The Vizier's Favor" (Die Gunst des Wesirs) is as a matter of fact a collection of four separate extensions that can be mixed with the base gam...Read More
Reviews
9 for Vizier's Favor (excellent for 5+ player games) 6 for Exchange Cards (they just don't do it for me) 5 for Building Huts (just bogs the game down) 9 for Bonus Cards (makes those overpriced open tiles worth it)
I'm not a big fan of this expansion though I may change my rating after a few plays.
I like the Viziers the best. The chaos in a game with more than 3 is mitigated because you can buy a tile out of turn now. (as long as you have exact money...)
This is an expansion with four different elements and is particularly useful if you are playing with 5 or 6 players, where it tends to remove some randomness. It works ok with 4 players too, but I wouldn't bother with it when there are only 2 or 3 players. Some variants are better than others:
Vizier's Favour: this is a queue jumping variant. You get a chit which you can flip over, but cannot use again unless you take an action on a future turn to flip it back. Nice!
Office of Exchange: this is a card you can take that allows you to spend 2 colours of money to buy an item. It has limited use as written, but I like Versikto's idea about giving every player a card for this at the start of play and letting them use it only once.
The Bonus Cards: you get a bonus building if you can flip this card when you can show that you have the building on the card in your Alhambra. I'm undecided about this one.
Builder's Huts: place these carefully - the huts are worth the number of adjacent buildings in the same colour. Hmm...adds an element that is rather like Oregon, so you may or may not find that useful!
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