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8.0

Fireball Forward!

Brigade Games
2012
Fireball Forward!
0
BGG Overall Ranking
2-8 players
Best: 4,2
2.0 / 5
Complexity
120 min
Playing Time

About Fireball Forward!

Fireball Forward is an innovative rules set for re-creating company-scale engagements in WWII using tabletop miniatures from 15mm to 28mm scale. The game is easily learned, fast-playing, and above all...Read More

Fireball Forward! Expansions

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Reviews

9
Gavanized Yankee

Excellent WWII game system, fast to learn fast to play. Good for group play, the interactive squence of play keeps all player involved.

6
kbtyger

Interesting, even intriguing system. Very few minis required to play. Does cause players to think about their tactical decisions. Too many weird dice combos, but playable.

Unfortunately, the game is dominated - absolutely dominated - by two factors: Opp Fire, and (IMHO) terrible sniper rules.

As for Opp Fire, if you are ok with this concept, and enjoy a game that is almost always decided by opp fire, this won't be a problem. Just be forewarned, it is overwhelmingly important (every single one of multiple games played by myself and two others were utterly dominated and completely decided by late-game Opp fire).

Second, the sniper rules are, to me, unacceptable. I recognize how difficult it is to model snipers in games. even given that, the game grinds to a halt while one side plays "Where's Waldo?" for turn after turn. Instead of a sniper automatically becoming more spotted by staying in one place and taking multiple shots (as actually happened, which is why real snipers moved after ONE shot), the game requires players play a silly and time-consuming "Where's Waldo?" guessing minigame - while the sniper fires multiple times with impunity, and nobody can move. To me, this is simply a complete waste of valuable gaming time, which would be batter handled by auto-spot rules (this is a really bad way to handle the simulation, and a bad gaming idea to boot. It isn't necessary. And this isn't modelling a 1-figure 1-man simulation, anyway).

So while an interesting and potentially excellent(?) set, with the sniper rules as written, I simply will never play this game again - if I want to spend my gaming time playing "Where's Waldo?", I'll pick up the cheap kiddie book instead.

Fix this error, and you might - just might - have something very good here.

  • K.
9
pwillows

Another club favorite for playing WWII battles. Also has a lot of expansion scenario books for different theaters.

6
steveburt

Having played a couple of games, this is not a bad game, but I don't think it is a great one either. Compared to Crossfire, it is much more complex. I find many of the mechanics fiddly (the range dice and different coloured dice, the spotting mechanics). I really don't understand why spotting triggers op fire. On the other hand, while it lacks the elegant simplicity of Crossfire, it does handle combined arms much better, and the scenarios are good.