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7.8

Great Battles of World War Two: Volume I – The Canadians in Europe

Canadian Wargamers Group
1995
Great Battles of World War Two: Volume I – The Canadians in Europe
0
BGG Overall Ranking
2-6 players
Best: 6+,0
2.5 / 5
Complexity
180 min
Playing Time

About Great Battles of World War Two: Volume I – The Canadians in Europe

From the Bruce McFarlane's 4th miniatures guide-book covering large battles. Each stand represents a company with maneuver elements being battalions. The scale and scope of ...Read More

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Reviews

10
bill owen

A very good game system that has more PVR/EEL "play value & realism" per "effort expended learning" than most other WWII miniature games. Allows for multi-day "campaign-style" games played in one session. The only weaknesses are that few know about it and the Yahoo group (cwg-ww2) is very lightly attended... and the rules need some editing and charts are rough. So I made a consolidated GRC (General Rerference Chart) in convenient turn sequence order with back page of the night-sequence/reserves/supply etc. ...and translated to use 20 sided dice for all rolls (game had one using a combination of 10 or percentile) in consistent high-number good so bonuses are pluses. Found at my GBoWWII fan site www.g-design.us/gb

Some may say that it's not very 'detailed' but in a game where you are a regimental or divisional commander, why would you expect to fine-tune the targeting of a given tank's pintle machine gun? Indeed since many gamers want to play bit bigger battles (than are possible with platoon-per-stand games) and campaigns, one can gets all this.

One warning don't jump right in games that are "too big" like a division on a side. Better to play the basic scenarios like Agira which has a lot of interesting situations that one could explore over 6 replayings. The problem with giant scenarios like Mtzensk and lots of players is that some players have less to do on the boring end of the front while others are engrossed in the "pointed" end of the spear.

8
mlriley

Very playable, but very different. Company scale is my favorite. The rules are for playing out a 2-3 day campaign in 5-10 hours. A single player can operate anywhere from a regiment to a division. Designing a scenario requires some planning. A lot of fog of war. Works well with 4-5 players. I use 10mm figures.

8
whisperin_al

Bruce McFarlane's WW2 miniatures rules designed to play multi day engagements. Works very well if you have the time! The scenarios are based on the Canadian involvement in WW2.