About Carcassonne: Expansion 6 – Count, King & Robber
The sixth large expansion to Carcassonne released in Europe by Hans im Glück is actually a compilation of three existing small expansions and a new one. Before Z-Man Games picked up the Ca...Read More
Reviews
Some neat tiles in the box, but the king and robber aren't the best for two players due to the point swing.
(From Big Box 2009.)
2010-04-14 (rating 9):
Great expansion.
Count is a very interesting mechanic. Now closing opponents structures is even more tempting than it was with trade goods from Traders & Builders.
However note that this is not an expansion for everyone. It makes the game far more aggressive. In game like Carcassonne many players don't like it this way.
Pity that the Carcassonn city does not fit on entire edge (any) with [gameid=45748] but that is a problem with [gameid=45748] since it was released later. Luckily they can be connected just not with entire edges.
Both King and Scout are good. Now the game becomes more challenging. Should I close opponents structure (city or road) to gain King/Scout? Or try to block him/her to not close it at all?
Also Scout is yet another way of giving more power to roads.
River II is similar to [gameid=2591] so my opinions are similar as well. It does not break meadows as much as I expected. And it adds some complexity to the rules by having two pools of tiles (first the river, then normal tiles) and additional rules of how the river can be placed (no U-turns and so on).
On the other hand the river itself looks nice after the game is finished.
Maybe it would be interesting to play with the river tiles (possibly more then one set) mixed into normal pool of tiles. I have to try it out.
Cult is fine although it often happens that we forget the rule forbidding to place a cult place or a cloister next to two opposite tiles. We rarely see fight between heretics and monks and except for those two things this is just like cloister. So nothing new.
Best way to get River II. Concept of cults better than fiddly execution.