Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865
About Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865
Sharp Practice are large scale skirmish rules, designed for between 30 and 120 figures a side, with players taking the roles of heroic leaders of the black powder age. Hornblower, Flashman, Sharpe, Bo...Read More
Sharp Practice: Wargame Rules for Large Skirmishes in the Era of Black Powder, 1700 to 1865 Expansions
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Reviews
Brilliant! Another great toofatlardies game!
(1st Edition, though what I see from 2nd leaves me with the same first thought although the second appears to be addressed). Too bitty-random on activations and bland with most of the time spent counting and rolling dice.
Might be fun with a really good scenario, but not easy to throw a balanced something together without a points system, especially considering the weighting to the Brits with the Sharp Practice card.
Excellent Game! This rules set got me into Skirmish Napoleonic Gaming. Highly recommended. See further information at: http://basilhare.wordpress.com/
Played my first game of Sharp Practice tonight and thoroughly enjoyed the experience. It was a fantastic game, with much story rising from the game play, and despite my terrible loss, I had an absolute blast. Very much looking forward to playing again!
My review: http://castlebymoonlight.blogspot.com.au/2017/02/sharp-practice-2.html
A nice addition to the Black Powdery skirmish game options, good for larger figure count engagements.
My initial game was not very inspiring, though I think more attention by us to the rules would have helped. Temporary.
Great game system!
My all-time favourite game.